using UnityEngine; namespace Nothke.Interaction.Example { public class ExampleInteractionControllerInput : MonoBehaviour { public InteractionController controller; public Items.Hands hands; public int interactMouseButton = 0; public int rayModeChangeMouseButton = 1; public KeyCode dropKey = KeyCode.Q; public KeyCode throwKey = KeyCode.F; public KeyCode examineKey = KeyCode.E; public KeyCode placeKey = KeyCode.T; private void Update() { controller.SetInput( Input.GetMouseButtonDown(interactMouseButton), Input.GetMouseButtonUp(interactMouseButton), Input.GetMouseButtonDown(rayModeChangeMouseButton)); if (hands) { hands.SetInput(new Items.Hands.HandsInput() { useDown = Input.GetMouseButtonDown(0), useUp = Input.GetMouseButtonUp(0), dropDown = Input.GetKeyDown(dropKey), throwDown = Input.GetKeyDown(throwKey), throwUp = Input.GetKeyUp(throwKey), examineDown = Input.GetKeyDown(examineKey), examineUp = Input.GetKeyUp(examineKey), placeDown = Input.GetKeyDown(placeKey) }); } controller.UpdateInput(); controller.UpdateRaycast(); } } }