using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConveyorBelt : MonoBehaviour { public float speed = 1; List contactPoints = new List(); private void OnCollisionStay(Collision collision) { Vector3 targetSpeed = speed * Vector3.forward; Vector3 vel = collision.relativeVelocity; int count = collision.GetContacts(contactPoints); if (collision.rigidbody) { for (int i = 0; i < count; i++) { } } } }