using System.Collections; using System.Collections.Generic; using UnityEngine; using Nothke.Interaction.Items; namespace Nothke.Interaction.Integration { public interface ILockableFreeLook { void LockFreeLook(bool _lock); } public interface IFocusableEffect { void FocusEffect(bool focus, float distance); } public interface IZoomable { void ZoomIn(bool _zoomIn); } }