using Nothke.Interaction; using Nothke.Interaction.Items; using UnityEngine; public class HammerableRigidbody: RigidbodyInteractable { public override void Use(InteractionController im) { manager = im; if (im.hands.item == null) { base.Use(im); return; } var product = GetComponentInChildren(); if (!product) { return; } var clip = product.Type.SelectClip(product.Defect != DefectType.None); NAudio.Play(clip, transform.position); } }