using System.Collections; using System.Collections.Generic; using UnityEngine; public class LineAttachEnd : MonoBehaviour { public Transform anchor; LineRenderer _line; LineRenderer line { get { if (!_line) _line = GetComponent(); return _line; } } private void Start() { line.useWorldSpace = true; } void Update() { line.SetPosition(0, transform.position); line.SetPosition(1, anchor.position); } }