using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class EnterTriggerSender : MonoBehaviour { public UnityEvent onEnterEvent; public UnityEvent onExitEvent; public Collider triggeredCollider; private void OnTriggerEnter(Collider other) { Debug.Log("Entered: " + other.name); triggeredCollider = other; onEnterEvent.Invoke(); } private void OnTriggerExit(Collider other) { Debug.Log("Exited: " + other.name); triggeredCollider = other; onExitEvent.Invoke(); } }