using System.Collections; using System.Collections.Generic; using UnityEngine; using Nothke.Interaction.Items; namespace Nothke.Interaction { public interface ISlottable { string SlotTag { get; } bool IsSlottable { get; } void OnStartedPlacing(IHands hands); void OnSlotted(); IItemReceivable SlottedIn { get; set; } /// <summary> /// Called before IsSlottable is nulled /// </summary> void OnRemovedFromSlot(); } public interface IItemReceivable { string SlotTag { get; } bool CanReceive(ISlottable slottable); bool SetItemInSlot(ISlottable slottable); } }