17 lines
363 B
C#
17 lines
363 B
C#
using UnityEngine;
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public class Product : MonoBehaviour
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{
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public ProductType Type;
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public DefectType Defect;
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public void ApplyDefect(DefectType defectType)
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{
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Defect = defectType;
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foreach (var visualizer in GetComponents<IDefectVisualizer>())
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{
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visualizer.VisualizeDefect(defectType);
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}
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}
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} |