quality-control/Assets/Scripts/SlidingCrane.cs
2024-08-18 16:19:17 +02:00

58 lines
1.5 KiB
C#

using Nothke.Utils;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlidingCrane : MonoBehaviour
{
public InertialInterpolator xMotion = InertialInterpolator.Default();
public InertialInterpolator yMotion = InertialInterpolator.Default();
public Transform xTransform;
public Transform yTransform;
public float yRange = 10;
public float xRange = 5;
public Transform testTgt;
public Vector3 target;
public Transform cradleTransform;
public Rigidbody cradleRb;
private void Start()
{
target = transform.position;
xMotion.progress = 0.5f;
}
void FixedUpdate()
{
if (testTgt)
target = testTgt.position;
Vector3 localTarget = transform.InverseTransformPoint(target);
Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
float xTgt = Mathf.InverseLerp(-xRange, xRange, targetPlanar.x);
float yTgt = Mathf.InverseLerp(0, yRange, targetPlanar.y);
xMotion.AccelerateTo(xTgt);
yMotion.AccelerateTo(yTgt);
float x = Mathf.Lerp(-xRange, xRange, xMotion.progress);
float y = yMotion.progress * yRange;
xMotion.Update(Time.deltaTime);
yMotion.Update(Time.deltaTime);
yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
xTransform.localPosition = new Vector3(x, 0, 0);
//cradleRb.MovePosition(cradleTransform.position);
}
}