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59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using Nothke.Utils;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SlidingCrane : MonoBehaviour
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{
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public InertialInterpolator xMotion = InertialInterpolator.Default();
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public InertialInterpolator yMotion = InertialInterpolator.Default();
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public Transform xTransform;
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public Transform yTransform;
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public float yRange = 10;
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public float xRange = 5;
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[Range(0f, 1f)]
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public float xStart = 0.5f;
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public Transform testTgt;
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public Vector3 target;
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public Transform cradleTransform;
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public Rigidbody cradleRb;
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private void Start()
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{
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target = transform.position;
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xMotion.progress = xStart;
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}
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void FixedUpdate()
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{
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if (testTgt)
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target = testTgt.position;
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Vector3 localTarget = transform.InverseTransformPoint(target);
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Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
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float xTgt = Mathf.InverseLerp(-xRange, xRange, targetPlanar.x);
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float yTgt = Mathf.InverseLerp(0, yRange, targetPlanar.y);
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xMotion.AccelerateTo(xTgt);
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yMotion.AccelerateTo(yTgt);
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float x = Mathf.Lerp(-xRange, xRange, xMotion.progress);
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float y = yMotion.progress * yRange - 3;
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xMotion.Update(Time.deltaTime);
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yMotion.Update(Time.deltaTime);
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yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
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xTransform.localPosition = new Vector3(x, 0, 0);
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//cradleRb.MovePosition(cradleTransform.position);
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}
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}
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