quality-control/Assets/Scripts/Interactable/HammerableRigidbody.cs

20 lines
449 B
C#

using Nothke.Interaction;
using Nothke.Interaction.Items;
using UnityEngine;
public class HammerableRigidbody : RigidbodyInteractable
{
public void Hammer()
{
var product = GetComponentInChildren<Product>();
if (!product)
return;
var clip = product.Type.SelectClip(product.Defect != DefectType.None);
clip.Play(
transform.position,
Random.Range(0.8f, 1.2f));
}
}