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19 lines
426 B
C#
19 lines
426 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ProductReceiver : MonoBehaviour
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{
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private void OnTriggerEnter(Collider otherCollider)
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{
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var product = otherCollider.GetComponentInParent<Product>();
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if (product != null)
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{
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Scoreboard.Instance.ScoreProduct(product);
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Destroy(product.gameObject);
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}
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}
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}
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