mirror of
https://github.com/nothke/quality-control.git
synced 2024-12-23 16:27:30 +00:00
36 lines
1014 B
C#
36 lines
1014 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Nothke.Interaction
|
|
{
|
|
public static class InteractableUtils
|
|
{
|
|
|
|
public static Vector3 GetMousePointOnPlane(Plane plane)
|
|
{
|
|
Vector3 screenPoint = Input.mousePosition;
|
|
|
|
Ray screenRay = Camera.main.ScreenPointToRay(Input.mousePosition);
|
|
|
|
float e = 0;
|
|
if (plane.Raycast(screenRay, out e))
|
|
screenPoint.z = e;
|
|
|
|
return screenRay.GetPoint(e);
|
|
}
|
|
|
|
public static Vector3 GetJointAnchorInWorldSpace(Joint joint)
|
|
{
|
|
if (!joint.connectedBody) return joint.connectedAnchor;
|
|
|
|
return joint.connectedBody.transform.TransformPoint(joint.connectedAnchor);
|
|
}
|
|
|
|
public static bool IsNonUniform(this Transform transform)
|
|
{
|
|
Vector3 ls = transform.lossyScale;
|
|
return !(Mathf.Approximately(ls.x, ls.y) && Mathf.Approximately(ls.y, ls.z));
|
|
}
|
|
}
|
|
} |