mirror of
https://github.com/nothke/quality-control.git
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63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Nothke.Interaction.Items
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{
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public class RigidbodyInteractable : Interactable
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{
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public Rigidbody rb;
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public bool rotateAroundPoint;
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[System.NonSerialized]
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public bool held;
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private void Awake()
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{
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if (!rb)
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rb = GetComponent<Rigidbody>();
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}
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public override void Use(InteractionController im)
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{
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base.Use(im);
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DragRigidbody.e.Attach(im.hit, !rotateAroundPoint);
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DragRigidbody.e.OnSlipped += Unhold;
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}
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public override void StartHold()
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{
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base.StartHold();
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manager.FreezeDetection();
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held = true;
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OnStartedHold();
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}
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public override void EndHold()
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{
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base.EndHold();
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if (!held)
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return;
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DragRigidbody.e.End();
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Unhold();
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}
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void Unhold()
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{
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manager.UnfreezeDetection();
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manager.LockFreeLook(false);
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DragRigidbody.e.OnSlipped -= Unhold;
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held = false;
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OnEndedHold();
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}
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protected virtual void OnStartedHold() { }
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protected virtual void OnEndedHold() { }
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}
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} |