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60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class StationaryDefectDetector : MonoBehaviour
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{
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public UnityEvent AlarmEvent;
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[Range(0, 100)]
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public int FalsePositiveChance;
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[Range(0, 100)]
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public int FalseNegativeChance;
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public List<Product> _knownProducts;
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private void OnTriggerEnter(Collider other)
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{
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if (other.TryGetComponent(out Product product))
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{
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if (_knownProducts.Contains(product))
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{
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return;
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}
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_knownProducts.Add(product);
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if (product.Defect == DefectType.None)
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{
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var falseNegativeRoll = Random.Range(0, 100);
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if (falseNegativeRoll > FalseNegativeChance)
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{
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AlarmEvent.Invoke();
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}
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}
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else
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{
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var falsePositiveRoll = Random.Range(0, 100);
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if (falsePositiveRoll < FalsePositiveChance)
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{
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AlarmEvent.Invoke();
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}
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}
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.TryGetComponent(out Product product))
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{
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if (_knownProducts.Contains(product))
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{
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_knownProducts.Remove(product);
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}
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}
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}
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}
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