quality-control/Assets/Scripts/Game Schedule/LevelObjective.cs

31 lines
656 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CreateAssetMenu(fileName = "New Level Objective", menuName = "Data/Level Objective", order = 0)]
public class LevelObjective : ScriptableObject
{
public StagingManager.StageEnum Stage;
[Serializable]
public struct ProductQuota
{
public ProductType Type;
public int Quantity;
}
public List<ProductQuota> Quotas;
public float TimeLimit;
[Range(0, 100)]
public int MaxDefectivePercentage;
[TextArea]
public string SuccessMessage;
[TextArea]
public string FailureMessage;
}