mirror of
https://github.com/nothke/quality-control.git
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74 lines
1.8 KiB
C#
74 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class Converter: MonoBehaviour
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{
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public List<Product> inputProducts;
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public ProductType expectedReagent;
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public Transform outputPoint;
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public ProductType conversionProduct;
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public bool isBroken;
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public float conversionTime = 5f;
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private float _conversionTimer;
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public Transform refuseLauncher;
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public float launchPower = 10f;
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public void OnTriggerEnter(Collider other)
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{
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var product = other.GetComponentInParent<Product>();
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if (product)
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{
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product.gameObject.SetActive(false);
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inputProducts.Add(product);
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}
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}
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public void Update()
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{
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if (isBroken)
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{
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return;
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}
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if (inputProducts.Count == 0)
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{
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return;
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}
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if (_conversionTimer <= 0f)
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{
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var currentProduct = inputProducts[0];
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if (inputProducts[0].Type == expectedReagent)
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{
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ProductType.SpawnProduct(conversionProduct, outputPoint);
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inputProducts.RemoveAt(0);
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Destroy(currentProduct);
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}
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else
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{
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Expel(inputProducts[0]);
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inputProducts.RemoveAt(0);
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}
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_conversionTimer = conversionTime;
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}
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_conversionTimer -= Time.deltaTime;
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}
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private void Expel(Product product)
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{
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product.transform.position = refuseLauncher.position;
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product.transform.rotation = refuseLauncher.rotation;
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product.gameObject.SetActive(true);
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product.GetComponent<Rigidbody>().velocity = launchPower * refuseLauncher.forward;
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}
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} |