mirror of
https://github.com/nothke/quality-control.git
synced 2024-11-10 12:53:43 +00:00
45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class DefectMeshSelector: MonoBehaviour, IDefectVisualizer
|
|
{
|
|
public GameObject NormalPrefab;
|
|
|
|
[Serializable]
|
|
public struct PrefabVariant
|
|
{
|
|
public DefectType DefectType;
|
|
public GameObject Prefab;
|
|
}
|
|
|
|
public List<PrefabVariant> DefectivePrefabVariants;
|
|
|
|
public void VisualizeDefect(DefectType defectType)
|
|
{
|
|
if (defectType == DefectType.None)
|
|
{
|
|
NormalPrefab.SetActive(true);
|
|
|
|
foreach (var variant in DefectivePrefabVariants)
|
|
{
|
|
variant.Prefab.SetActive(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
NormalPrefab.SetActive(false);
|
|
|
|
foreach (var variant in DefectivePrefabVariants)
|
|
{
|
|
variant.Prefab.SetActive(false);
|
|
|
|
if (defectType.HasFlag(variant.DefectType))
|
|
{
|
|
variant.Prefab.SetActive(true);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |