quality-control/Assets/Textures
2024-08-19 00:13:56 +02:00
..
blockout_conveyor.png Blockout art 2024-08-17 11:18:11 +02:00
blockout_conveyor.png.meta Added texture preprocessor to enforce no filtering 2024-08-17 13:08:28 +02:00
blockout_tiles.png Blockout art 2024-08-17 11:18:11 +02:00
blockout_tiles.png.meta Blockout art 2024-08-17 11:18:11 +02:00
example_atlas.png Factory walls 2024-08-19 00:13:56 +02:00
example_atlas.png.meta Factory walls 2024-08-19 00:13:56 +02:00
hammer.png hammer! 2024-08-18 12:49:16 +02:00
hammer.png.meta Added interaction, hand, rigidbody dragging, picking up hammer 2024-08-18 13:21:38 +02:00
hand.png player model! 2024-08-17 18:15:20 +02:00
hand.png.meta player model! 2024-08-17 18:15:20 +02:00
head_new.png player model! 2024-08-17 18:15:20 +02:00
head_new.png.meta player model! 2024-08-17 18:15:20 +02:00
hotspot_corrugated_metal_albedo.png Factory walls 2024-08-19 00:13:56 +02:00
hotspot_corrugated_metal_albedo.png.meta Factory walls 2024-08-19 00:13:56 +02:00
hotspot_corrugated_metal_normal.png Factory walls 2024-08-19 00:13:56 +02:00
hotspot_corrugated_metal_normal.png.meta Factory walls 2024-08-19 00:13:56 +02:00
hotspot_corrugated_metal_occlusion.png Factory walls 2024-08-19 00:13:56 +02:00
hotspot_corrugated_metal_occlusion.png.meta Factory walls 2024-08-19 00:13:56 +02:00
hotspot_corrugated_metal.mat Factory walls 2024-08-19 00:13:56 +02:00
hotspot_corrugated_metal.mat.meta Factory walls 2024-08-19 00:13:56 +02:00
scanner_texture.png scan gun added 2024-08-18 14:50:31 +02:00
scanner_texture.png.meta Assembling Main scene. 2024-08-18 17:48:35 +02:00
uniform.001.png player model! 2024-08-17 18:15:20 +02:00
uniform.001.png.meta player model! 2024-08-17 18:15:20 +02:00