Two triangles with changing uniforms
This commit is contained in:
parent
d268a6e8f6
commit
114cc1b057
@ -72,11 +72,9 @@ export fn frame() void {
|
|||||||
state.vsParams.offset[0] = col.r;
|
state.vsParams.offset[0] = col.r;
|
||||||
|
|
||||||
sg.beginPass(.{ .action = pass_action, .swapchain = sokol.glue.swapchain() });
|
sg.beginPass(.{ .action = pass_action, .swapchain = sokol.glue.swapchain() });
|
||||||
sg.asRange(3);
|
|
||||||
sg.applyPipeline(state.pip);
|
sg.applyPipeline(state.pip);
|
||||||
sg.applyBindings(state.bind);
|
|
||||||
|
|
||||||
sg.applyUniforms(.FS, shader.SLOT_fs_params, sg.asRange(&state.vsParams));
|
sg.applyUniforms(.FS, shader.SLOT_fs_params, sg.asRange(&state.vsParams));
|
||||||
|
sg.applyBindings(state.bind);
|
||||||
sg.draw(0, 3, 1);
|
sg.draw(0, 3, 1);
|
||||||
sg.applyBindings(state.bind2);
|
sg.applyBindings(state.bind2);
|
||||||
sg.draw(0, 3, 1);
|
sg.draw(0, 3, 1);
|
||||||
|
Loading…
Reference in New Issue
Block a user