Circle that doesnt stretch
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@@ -1,4 +1,8 @@
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@vs vs
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uniform vs_params {
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float aspectRatio;
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};
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in vec4 position;
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in vec4 color0;
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@@ -6,6 +10,7 @@ out vec4 color;
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void main() {
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gl_Position = position;
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gl_Position.x *= aspectRatio;
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color = color0;
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}
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@end
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