Uniforms and compiling shaders with a script
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@@ -11,11 +11,15 @@ void main() {
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@end
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@fs fs
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uniform fs_params {
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vec3 offset;
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};
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in vec4 color;
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out vec4 frag_color;
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void main() {
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frag_color = color;
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frag_color = color * offset.r;
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}
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@end
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