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f032509b12
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de7b29c458
13
build.zig
13
build.zig
@ -3,13 +3,15 @@ const sokol = @import("sokol");
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const title = "sok";
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const buildForWeb = false;
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pub fn build(b: *std.Build) void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const dep_sokol = b.dependency("sokol", .{ .target = target, .optimize = optimize });
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if (!target.result.isWasm()) {
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if (!buildForWeb) {
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// Native exe
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const exe = b.addExecutable(.{
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@ -94,3 +96,12 @@ pub fn build(b: *std.Build) void {
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const test_step = b.step("test", "Run unit tests");
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test_step.dependOn(&run_exe_unit_tests.step);
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}
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// for web builds, the Zig code needs to be built into a library and linked with the Emscripten linker
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fn buildWeb(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.Build.OptimizeMode, dep_sokol: *std.Build.Dependency) !void {
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_ = b; // autofix
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_ = target; // autofix
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_ = optimize; // autofix
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_ = dep_sokol; // autofix
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}
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@ -10,8 +10,6 @@ The goal of this project is not fixed, and is just to try out some sokol feature
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To build, you need to have zig master (you can use [zvm](https://www.zvm.app/) to help you with this). Then just `zig build run` and that should be it!
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To build for wasm, use `zig build -Dtarget=wasm32-emscripten run`
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Note that if you change shaders, you have to recompile them manually - run compile_shaders.bat.
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### Live error checking
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