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No commits in common. "f032509b125b48e00b3f2d7b37bab4979c723c05" and "de7b29c458e578afa12ed26c6e036e0a66da0f2a" have entirely different histories.

2 changed files with 12 additions and 3 deletions

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@ -3,13 +3,15 @@ const sokol = @import("sokol");
const title = "sok";
const buildForWeb = false;
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const dep_sokol = b.dependency("sokol", .{ .target = target, .optimize = optimize });
if (!target.result.isWasm()) {
if (!buildForWeb) {
// Native exe
const exe = b.addExecutable(.{
@ -94,3 +96,12 @@ pub fn build(b: *std.Build) void {
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_exe_unit_tests.step);
}
// for web builds, the Zig code needs to be built into a library and linked with the Emscripten linker
fn buildWeb(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.Build.OptimizeMode, dep_sokol: *std.Build.Dependency) !void {
_ = b; // autofix
_ = target; // autofix
_ = optimize; // autofix
_ = dep_sokol; // autofix
}

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@ -10,8 +10,6 @@ The goal of this project is not fixed, and is just to try out some sokol feature
To build, you need to have zig master (you can use [zvm](https://www.zvm.app/) to help you with this). Then just `zig build run` and that should be it!
To build for wasm, use `zig build -Dtarget=wasm32-emscripten run`
Note that if you change shaders, you have to recompile them manually - run compile_shaders.bat.
### Live error checking