yugodot/scripts/LineDrawer3D.cs

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2024-10-14 23:25:22 +00:00
using Godot;
using System.Collections.Generic;
namespace Utility
{
class LineDrawer3D : ImmediateGeometry
{
struct Line
{
public Vector3 p1;
public Vector3 p2;
public Color color;
}
List<Line> lines = new List<Line>();
public void AddLine(Vector3 p1, Vector3 p2, Color color)
{
lines.Add(new Line() { p1 = p1, p2 = p2, color = color });
}
public void ClearLines()
{
lines.Clear();
}
public override void _Process(float delta)
{
base._Process(delta);
Clear();
Begin(Mesh.PrimitiveType.Lines);
for (int i = 0; i < lines.Count; ++i)
{
SetColor(lines[i].color);
AddVertex(ToLocal(lines[i].p1));
AddVertex(ToLocal(lines[i].p2));
}
End();
}
}
}