13 lines
226 B
C#
13 lines
226 B
C#
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using Godot;
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using System;
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public class ParticlesTest : Particles
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{
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public override void _Process(float delta)
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{
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float time = OS.GetTicksMsec() / 1000.0f;
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Emitting = Mathf.Sin(time * 20) > 0;
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}
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}
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