Initial commit
This commit is contained in:
commit
a0f061cfed
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
__pycache__
|
51
main.py
Normal file
51
main.py
Normal file
@ -0,0 +1,51 @@
|
||||
# import math
|
||||
import pygame
|
||||
from planet import Planet
|
||||
|
||||
pygame.init()
|
||||
|
||||
WIDTH, HEIGHT = 800, 800
|
||||
|
||||
WINDOW = pygame.display.set_mode((WIDTH, HEIGHT))
|
||||
pygame.display.set_caption("Planet simulation")
|
||||
|
||||
YELLOW = (255, 255, 0)
|
||||
BLUE = (0, 0, 255)
|
||||
RED = (255, 0, 0)
|
||||
GRAY = (80, 78, 81)
|
||||
WHITE = (255, 255, 255)
|
||||
|
||||
def main():
|
||||
run = True
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
|
||||
sun = Planet(0, 0, 30, YELLOW, 1.98892e30, True)
|
||||
earth = Planet(-1 * Planet.AU, 0, 16, BLUE, 5.9742e24)
|
||||
earth.y_vel = 29.783e3
|
||||
mars = Planet(-1.524 * Planet.AU, 0, 12, RED, 6.39e23)
|
||||
mars.y_vel = 24.077e3
|
||||
mercury = Planet(0.387 * Planet.AU, 0, 8, GRAY, 3.3e23)
|
||||
mercury.y_vel = -47.4e3
|
||||
venus = Planet(0.723 * Planet.AU, 0, 14, WHITE, 4.8685e24)
|
||||
venus.y_vel = -35.02e3
|
||||
|
||||
planets = [sun, earth, mars, mercury, venus]
|
||||
|
||||
while run:
|
||||
# Cap the loop at 60 Hz
|
||||
clock.tick(60)
|
||||
WINDOW.fill((0, 0, 0))
|
||||
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT: run = False
|
||||
|
||||
for planet in planets:
|
||||
planet.update_position(planets)
|
||||
planet.draw(WINDOW)
|
||||
|
||||
pygame.display.update()
|
||||
|
||||
pygame.quit()
|
||||
|
||||
main()
|
77
planet.py
Normal file
77
planet.py
Normal file
@ -0,0 +1,77 @@
|
||||
import pygame
|
||||
import math
|
||||
|
||||
# FONT = pygame.font.SysFont("dejavu", 16)
|
||||
|
||||
WIDTH, HEIGHT = 800, 800
|
||||
|
||||
class Planet():
|
||||
# Astronomical unit (~ dist Earth - Sun)
|
||||
AU = 149.6e6 * 1000
|
||||
G = 6.67428e-11
|
||||
SCALE = 250 / AU # 1 AU = 100 px
|
||||
TIMESTEP = 3600 * 24 # 1 day
|
||||
|
||||
def __init__(self, x, y, radius, color, mass, isSun = False) -> None:
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.radius = radius
|
||||
self.color = color
|
||||
self.mass = mass
|
||||
|
||||
self.orbit = []
|
||||
self.isSun = isSun
|
||||
self.distance_to_sun = 0
|
||||
|
||||
self.x_vel = 0
|
||||
self.y_vel = 0
|
||||
|
||||
def draw(self, win):
|
||||
x = self.x * self.SCALE + WIDTH / 2
|
||||
y = self.y * self.SCALE + HEIGHT / 2
|
||||
|
||||
if len(self. orbit) > 2:
|
||||
updated_points = []
|
||||
for point in self.orbit:
|
||||
x, y = point
|
||||
x = x * self.SCALE + WIDTH / 2
|
||||
y = y * self.SCALE + HEIGHT / 2
|
||||
updated_points.append((x, y))
|
||||
pygame.draw.lines(win, self.color, False, updated_points, 2)
|
||||
|
||||
pygame.draw.circle(win, self.color, (x, y), self.radius)
|
||||
|
||||
# if not self.isSun:
|
||||
# distance_text = FONT.render(f"{round(self.distance_to_sun / 1000, 1)}km", 1, (255, 255, 255))
|
||||
# win.blit(distance_text, (x - distance_text.get_width() / 2, y - distance_text.get_height() / 2))
|
||||
|
||||
def attraction(self, other):
|
||||
other_x, other_y = other.x, other.y
|
||||
distance_x = other_x - self.x
|
||||
distance_y = other_y - self.y
|
||||
distance = math.sqrt(distance_x**2 + distance_y**2)
|
||||
|
||||
if other.isSun: self.distance_to_sun = distance
|
||||
|
||||
force = self.G * self.mass * other.mass / distance**2
|
||||
|
||||
theta = math.atan2(distance_y, distance_x)
|
||||
force_x = math.cos(theta) * force
|
||||
force_y = math.sin(theta) * force
|
||||
|
||||
return force_x, force_y
|
||||
|
||||
def update_position(self, planets):
|
||||
total_fx = total_fy = 0
|
||||
for planet in planets:
|
||||
if self == planet: continue
|
||||
fx, fy = self.attraction(planet)
|
||||
total_fx += fx
|
||||
total_fy += fy
|
||||
self.x_vel += total_fx / self.mass * self.TIMESTEP
|
||||
self.y_vel += total_fy / self.mass * self.TIMESTEP
|
||||
|
||||
self.x += self.x_vel * self.TIMESTEP
|
||||
self.y += self.y_vel * self.TIMESTEP
|
||||
|
||||
self.orbit.append((self.x, self.y))
|
Loading…
Reference in New Issue
Block a user