pygame_planets_simulation/planet.py

78 lines
2.3 KiB
Python

import pygame
import math
# FONT = pygame.font.SysFont("dejavu", 16)
WIDTH, HEIGHT = 800, 800
class Planet():
# Astronomical unit (~ dist Earth - Sun)
AU = 149.6e6 * 1000
G = 6.67428e-11
SCALE = 250 / AU # 1 AU = 100 px
TIMESTEP = 3600 * 24 # 1 day
def __init__(self, x, y, radius, color, mass, isSun = False) -> None:
self.x = x
self.y = y
self.radius = radius
self.color = color
self.mass = mass
self.orbit = []
self.isSun = isSun
self.distance_to_sun = 0
self.x_vel = 0
self.y_vel = 0
def draw(self, win):
x = self.x * self.SCALE + WIDTH / 2
y = self.y * self.SCALE + HEIGHT / 2
if len(self. orbit) > 2:
updated_points = []
for point in self.orbit:
x, y = point
x = x * self.SCALE + WIDTH / 2
y = y * self.SCALE + HEIGHT / 2
updated_points.append((x, y))
pygame.draw.lines(win, self.color, False, updated_points, 2)
pygame.draw.circle(win, self.color, (x, y), self.radius)
# if not self.isSun:
# distance_text = FONT.render(f"{round(self.distance_to_sun / 1000, 1)}km", 1, (255, 255, 255))
# win.blit(distance_text, (x - distance_text.get_width() / 2, y - distance_text.get_height() / 2))
def attraction(self, other):
other_x, other_y = other.x, other.y
distance_x = other_x - self.x
distance_y = other_y - self.y
distance = math.sqrt(distance_x**2 + distance_y**2)
if other.isSun: self.distance_to_sun = distance
force = self.G * self.mass * other.mass / distance**2
theta = math.atan2(distance_y, distance_x)
force_x = math.cos(theta) * force
force_y = math.sin(theta) * force
return force_x, force_y
def update_position(self, planets):
total_fx = total_fy = 0
for planet in planets:
if self == planet: continue
fx, fy = self.attraction(planet)
total_fx += fx
total_fy += fy
self.x_vel += total_fx / self.mass * self.TIMESTEP
self.y_vel += total_fy / self.mass * self.TIMESTEP
self.x += self.x_vel * self.TIMESTEP
self.y += self.y_vel * self.TIMESTEP
self.orbit.append((self.x, self.y))