2024-10-05 10:39:19 +00:00
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extends Node2D
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2024-10-05 15:57:40 +00:00
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signal enemy_attacked
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2024-10-06 17:38:16 +00:00
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@export var color:Color
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2024-10-05 10:39:19 +00:00
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func button_pressed():
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2024-10-06 17:38:16 +00:00
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$AnimatedSprite2D.play("defeated_3")
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2024-10-05 10:39:19 +00:00
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2024-10-06 17:38:16 +00:00
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func _process(delta: float) -> void:
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$AnimatedSprite2D.modulate=color
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2024-10-06 22:33:18 +00:00
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#$AnimatedHack.modulate = color
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2024-10-05 15:57:40 +00:00
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func _ready() -> void:
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2024-10-06 17:38:16 +00:00
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$AnimatedSprite2D.play("attack")
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2024-10-05 15:57:40 +00:00
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2024-10-06 19:08:32 +00:00
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func mirror():
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scale.x = -scale.x
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2024-10-05 15:57:40 +00:00
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func _on_animated_sprite_2d_animation_finished() -> void:
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2024-10-06 17:38:16 +00:00
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if($AnimatedSprite2D.animation == "attack"):
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enemy_attacked.emit()
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2024-10-06 19:08:32 +00:00
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$AnimatedSprite2D.play("attack_2")
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return
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2024-10-06 22:33:18 +00:00
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2024-10-06 19:08:32 +00:00
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match $AnimatedSprite2D.animation:
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2024-10-06 22:33:18 +00:00
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"attack_2":
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$AnimatedHack.play("default")
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$AnimatedHack.visible = true
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$AnimatedSprite2D.visible = false
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"defeated_3", "defeated_2", "defeated_4":
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2024-10-06 19:08:32 +00:00
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queue_free()
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return
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2024-10-06 22:33:18 +00:00
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func _on_animated_hack_animation_finished() -> void:
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queue_free()
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