initial commit

This commit is contained in:
txrpe 2024-10-05 12:39:19 +02:00
commit 1cda262976
12 changed files with 188 additions and 0 deletions

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

20
button.gd Normal file
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extends Node2D
@export var input_name = ""
const ENEMY = preload("res://enemy.tscn")
func _unhandled_input(event: InputEvent) -> void:
if(event.is_action_pressed(input_name)):
print_debug(input_name)
$AnimatedSprite2D.play("pressed")
var children = get_children(false)
for a in children:
if(a.has_method("button_pressed")):
a.button_pressed()
func _on_spawn_tick_timeout() -> void:
if(randi_range(0,1)==1):
var enemy = ENEMY.instantiate()
enemy.global_position = global_position
add_child(enemy)

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button.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://bhvihrt8dipll"]
[ext_resource type="Script" path="res://button.gd" id="1_fkyus"]
[ext_resource type="Texture2D" uid="uid://0sorgpej62jh" path="res://kenney_inputPromptsPixel16×/Tiles/tile_0516.png" id="2_1qsw6"]
[ext_resource type="Texture2D" uid="uid://dlsmvp5ac602t" path="res://tile_0515.png" id="3_x67x8"]
[ext_resource type="Texture2D" uid="uid://cfv2iysf0vq6k" path="res://tile_0516.png" id="4_n1kdq"]
[sub_resource type="SpriteFrames" id="SpriteFrames_leuex"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_x67x8")
}],
"loop": false,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("4_n1kdq")
}, {
"duration": 1.0,
"texture": ExtResource("3_x67x8")
}],
"loop": false,
"name": &"pressed",
"speed": 10.0
}]
[node name="Button" type="Node2D"]
script = ExtResource("1_fkyus")
[node name="Icon" type="Sprite2D" parent="."]
visible = false
scale = Vector2(0.703125, 0.703125)
texture = ExtResource("2_1qsw6")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(5.625, 5.625)
sprite_frames = SubResource("SpriteFrames_leuex")
[node name="SpawnTick" type="Timer" parent="."]
wait_time = 0.5
autostart = true
[connection signal="timeout" from="SpawnTick" to="." method="_on_spawn_tick_timeout"]

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enemy.gd Normal file
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extends Node2D
func button_pressed():
queue_free()
func _on_first_timer_timeout() -> void:
scale = Vector2(1.2,1.2)
func _on_second_timer_timeout() -> void:
scale = Vector2(1.4,1.4)

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enemy.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://cuvoq65ec58jk"]
[ext_resource type="Script" path="res://enemy.gd" id="1_bn0a2"]
[ext_resource type="Texture2D" uid="uid://7a1smbkaiutn" path="res://icon.svg" id="1_rhutm"]
[node name="Enemy" type="Node2D"]
script = ExtResource("1_bn0a2")
[node name="Icon" type="Sprite2D" parent="."]
texture = ExtResource("1_rhutm")
[node name="FirstTimer" type="Timer" parent="."]
one_shot = true
autostart = true
[node name="SecondTimer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
autostart = true
[connection signal="timeout" from="FirstTimer" to="." method="_on_first_timer_timeout"]
[connection signal="timeout" from="SecondTimer" to="." method="_on_second_timer_timeout"]

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game.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://decsef3jj3lt5"]
[ext_resource type="PackedScene" uid="uid://bhvihrt8dipll" path="res://button.tscn" id="1_j4pve"]
[node name="Game" type="Node2D"]
[node name="A" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
position = Vector2(253, 174)
input_name = "A"
[node name="B" parent="." instance=ExtResource("1_j4pve")]
position = Vector2(442, 178)
input_name = "B"

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icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://7a1smbkaiutn"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="LD56"
run/main_scene="res://game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[editor_plugins]
enabled=PackedStringArray("res://addons/format_on_save/plugin.cfg", "res://addons/nklbdev.aseprite_importers/plugin.cfg")
[input]
A={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
]
}
B={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
]
}

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