Removes button hopping, adds animations for red button transitions, tracks score, and accelerates spawn rate
This commit is contained in:
parent
9cccf190ad
commit
2cf9884f9d
50
button.gd
50
button.gd
@ -6,6 +6,9 @@ const ENEMY = preload("res://enemy.tscn")
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const DISTANCE = 40
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var red_button = false
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var should_move = false
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signal enemy_killed
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var trans = false
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func _unhandled_input(event: InputEvent) -> void:
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if(event.is_action_pressed(input_name)):
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@ -18,6 +21,7 @@ func _unhandled_input(event: InputEvent) -> void:
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for a in children:
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if(a.has_method("button_pressed")):
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a.button_pressed()
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enemy_killed.emit()
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was_valid_input = true
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if(!was_valid_input):
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if get_parent().has_method("bad_press"):
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@ -33,10 +37,25 @@ func set_red_button(is_red: bool):
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else:
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$AnimatedSprite2D.play("default")
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#func _process(delta: float) -> void:
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#$AnimatedSprite2D.modulate = color_mix
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func red_in():
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red_button = true
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trans = true
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$AnimatedSprite2D.play("red_in")
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func red_out():
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red_button = true
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trans = true
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$AnimatedSprite2D.play("red_out")
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func _process(delta: float) -> void:
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if(!trans):
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$AnimatedSprite2D.modulate = color_mix
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else:
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$AnimatedSprite2D.modulate = Color(1,1,1)
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func spawn_enemy():
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if(trans):
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return
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if get_has_enemy():
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return
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if(randi_range(0,1)==1):
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@ -53,13 +72,13 @@ func enemy_attacked():
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if red_button:
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get_parent().change_red_button()
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return
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move_button()
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#move_button()
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get_parent().ate()
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func move_button():
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should_move = true
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global_position = get_random_position()
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#func move_button():
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#should_move = true
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#global_position = get_random_position()
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func get_random_position():
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@ -74,13 +93,20 @@ func get_random_position():
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var should_really_move = false
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func _on_area_2d_area_entered(area: Area2D) -> void:
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if should_really_move:
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move_button()
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if should_move:
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move_button()
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#func _on_area_2d_area_entered(area: Area2D) -> void:
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#if should_really_move:
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#move_button()
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#if should_move:
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#move_button()
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func _on_area_2d_area_exited(area: Area2D) -> void:
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if should_move:
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should_really_move = true
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should_move = false
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func _on_animated_sprite_2d_animation_finished() -> void:
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if(trans):
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if($AnimatedSprite2D.animation == "red_out"):
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red_button = false
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trans = false
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54
button.tscn
54
button.tscn
@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://bhvihrt8dipll"]
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[gd_scene load_steps=10 format=3 uid="uid://bhvihrt8dipll"]
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[ext_resource type="Script" path="res://button.gd" id="1_fkyus"]
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[ext_resource type="Texture2D" uid="uid://q85jhjrqsrxk" path="res://Buttons/Idle.png" id="2_01nlj"]
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@ -6,6 +6,7 @@
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[ext_resource type="Texture2D" uid="uid://4c7qtuk0exng" path="res://Buttons/FullPressed.png" id="4_5m7c4"]
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[ext_resource type="Texture2D" uid="uid://ncd65m8iq7l0" path="res://Buttons/PressedOut.png" id="5_3xqo8"]
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[ext_resource type="Texture2D" uid="uid://chckt1ppwsjq" path="res://Buttons/FORBIDDEN.png" id="6_p5821"]
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[ext_resource type="Texture2D" uid="uid://cw6je7hakttbq" path="res://Buttons/ERROR.png" id="7_3w6j8"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_leuex"]
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animations = [{
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@ -41,6 +42,55 @@ animations = [{
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"loop": true,
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"name": &"red",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("7_3w6j8")
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}, {
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"duration": 1.0,
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"texture": ExtResource("2_01nlj")
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}, {
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"duration": 1.0,
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"texture": ExtResource("7_3w6j8")
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}, {
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"duration": 1.0,
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"texture": ExtResource("2_01nlj")
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}, {
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"duration": 1.0,
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"texture": ExtResource("7_3w6j8")
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}, {
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"duration": 1.0,
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"texture": ExtResource("2_01nlj")
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}, {
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"duration": 1.0,
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"texture": ExtResource("6_p5821")
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}],
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"loop": false,
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"name": &"red_in",
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"speed": 3.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("7_3w6j8")
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}, {
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"duration": 1.0,
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"texture": ExtResource("2_01nlj")
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}, {
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"duration": 1.0,
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"texture": ExtResource("7_3w6j8")
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}, {
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"duration": 1.0,
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"texture": ExtResource("2_01nlj")
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}, {
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"duration": 1.0,
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"texture": ExtResource("7_3w6j8")
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}, {
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"duration": 1.0,
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"texture": ExtResource("2_01nlj")
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}],
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"loop": false,
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"name": &"red_out",
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"speed": 3.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_l0l4p"]
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@ -53,7 +103,6 @@ metadata/_edit_group_ = true
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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scale = Vector2(1.38, 1.316)
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sprite_frames = SubResource("SpriteFrames_leuex")
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animation = &"pressed"
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[node name="Area2D" type="Area2D" parent="."]
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scale = Vector2(1.21306, 1.21306)
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@ -64,5 +113,6 @@ collision_mask = 2
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scale = Vector2(4.74125, 4.84)
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shape = SubResource("CircleShape2D_l0l4p")
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[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
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[connection signal="area_entered" from="Area2D" to="." method="_on_area_2d_area_entered"]
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[connection signal="area_exited" from="Area2D" to="." method="_on_area_2d_area_exited"]
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46
game.gd
46
game.gd
@ -8,45 +8,71 @@ const MAX_ENEMIES = 3
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const INIT_COLOR = Color(1,0,0,0)
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var health = MAX_HEALTH
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var spawn_interval = 1.5
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var interval_step = 0.05
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var max_out = 0.7
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var player_score = 0
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var first_time = true
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_accept"):
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$SpawnTimer.paused = false
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func _ready() -> void:
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change_red_button()
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first_time = false
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$SpawnTimer.wait_time = spawn_interval
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for button in get_tree().get_nodes_in_group("button_group"):
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button.enemy_killed.connect(on_enemy_killed)
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func _process(delta: float) -> void:
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health = minf(health + RECOVERY_RATE * delta ,MAX_HEALTH)
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if(spawn_interval > max_out):
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spawn_interval -= interval_step*delta
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var new_color = Color(INIT_COLOR)
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new_color.a = 1 - health / MAX_HEALTH
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%DamageColorOverlay.color = new_color
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if health < 5:
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$SpawnTimer.paused =true
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func bad_press():
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health = maxf(health - BAD_PRESS_DAMAGE, 0)
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spawn_interval -= interval_step
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func ate():
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health = maxf(health - BAD_PRESS_DAMAGE, 0)
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spawn_interval += interval_step
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func red_button_press():
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health = 0
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func change_red_button():
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var buttons = get_tree().get_nodes_in_group("button_group")
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var index = -1
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var old_red_button_index = -1
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if buttons.filter(func (n: Node): return n.red_button).size() > 0:
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var old_red_button = buttons.filter(func (n: Node): return n.red_button)[0]
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old_red_button.set_red_button(false)
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index = buttons.find(old_red_button)
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old_red_button_index = buttons.find(old_red_button)
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var r = randi_range(0, buttons.size()-1)
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while (r == index):
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while (r == old_red_button_index || buttons[r].get_has_enemy()):
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r= randi_range(0, buttons.size()-1)
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buttons[r].set_red_button(true)
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if(!first_time):
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buttons[old_red_button_index].red_out()
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buttons[r].red_in()
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else:
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buttons[r].set_red_button(true)
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func _on_spawn_timer_timeout() -> void:
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$SpawnTimer.wait_time = spawn_interval
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var buttons = get_tree().get_nodes_in_group("button_group")
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var enemies_to_spawn = randi_range(1, MAX_ENEMIES)
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while (enemies_to_spawn > 0):
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@ -57,5 +83,7 @@ func _on_spawn_timer_timeout() -> void:
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continue
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button.spawn_enemy()
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enemies_to_spawn -=1
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return
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func on_enemy_killed():
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player_score+=1
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print_debug(player_score)
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24
game.tscn
24
game.tscn
@ -4,7 +4,7 @@
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[ext_resource type="PackedScene" uid="uid://bhvihrt8dipll" path="res://button.tscn" id="1_j4pve"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_sesmb"]
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size = Vector2(469, 405.155)
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size = Vector2(995, 433.534)
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[node name="Game" type="Node2D"]
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process_mode = 3
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@ -31,6 +31,26 @@ position = Vector2(872, 515)
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input_name = "A"
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color_mix = Color(1.01075e-06, 0.583986, 0.337423, 1)
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[node name="DOWN" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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position = Vector2(236, 515)
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input_name = "DOWN"
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color_mix = Color(1.01075e-06, 0.583986, 0.337423, 1)
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[node name="UP" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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position = Vector2(236, 330)
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input_name = "UP"
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color_mix = Color(1.01075e-06, 0.583986, 0.337423, 1)
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[node name="RIGHT" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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position = Vector2(334, 422)
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input_name = "RIGHT"
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color_mix = Color(1.01075e-06, 0.583986, 0.337423, 1)
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[node name="LEFT" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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position = Vector2(143, 422)
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input_name = "LEFT"
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color_mix = Color(1.01075e-06, 0.583986, 0.337423, 1)
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[node name="Y" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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position = Vector2(872, 330)
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input_name = "Y"
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@ -51,7 +71,7 @@ scale = Vector2(1, 1.02189)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="SpawnArea"]
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position = Vector2(832.5, 392.423)
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position = Vector2(569.5, 378.233)
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shape = SubResource("RectangleShape2D_sesmb")
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debug_color = Color(0, 0.6, 0.701961, 0.14902)
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@ -41,3 +41,23 @@ Y={
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":3,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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LEFT={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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RIGHT={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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UP={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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DOWN={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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Block a user