Adds new animations

This commit is contained in:
txrpe 2024-10-06 19:38:16 +02:00
parent 0f6f75ea44
commit d92c87bf80
69 changed files with 930 additions and 164 deletions

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@ -11,9 +11,12 @@ signal enemy_killed
var trans = false
func _unhandled_input(event: InputEvent) -> void:
if !get_parent().game_active:
return
if(event.is_action_pressed(input_name)):
print_debug(input_name)
$AnimatedSprite2D.play("pressed")
$Splash.play("splash")
var children = get_children(false)
var was_valid_input = false
if(red_button):
@ -48,9 +51,10 @@ func red_out():
$AnimatedSprite2D.play("red_out")
func _process(delta: float) -> void:
if(!trans):
match $AnimatedSprite2D.animation:
"default", "pressed":
$AnimatedSprite2D.modulate = color_mix
else:
_:
$AnimatedSprite2D.modulate = Color(1,1,1)
func spawn_enemy():
@ -60,11 +64,12 @@ func spawn_enemy():
return
if(randi_range(0,1)==1):
var enemy = ENEMY.instantiate()
print_debug(randf_range(0.0, 2.0) * PI)
add_child(enemy)
enemy.global_position = global_position
enemy.global_rotation=randf_range(0, 2 * PI)
enemy.look_at(global_position)
var rotated = randi_range(0, 1)
if(rotated ==1):
enemy.flip_animation()
enemy.global_rotation=rotated*PI
enemy.enemy_attacked.connect(enemy_attacked)
func enemy_attacked():
@ -109,4 +114,5 @@ func _on_animated_sprite_2d_animation_finished() -> void:
if(trans):
if($AnimatedSprite2D.animation == "red_out"):
red_button = false
$AnimatedSprite2D.play("default")
trans = false

View File

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}],
"loop": false,
"name": &"default",
@ -20,16 +31,16 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_180hi")
"texture": ExtResource("3_1lg6b")
}, {
"duration": 3.0,
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"name": &"pressed",
@ -37,71 +48,101 @@ animations = [{
}, {
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"loop": false,
"name": &"pressed_old",
"speed": 15.0
}, {
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"texture": ExtResource("5_wgvcg")
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"loop": false,
"name": &"red",
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}]
[sub_resource type="CircleShape2D" id="CircleShape2D_l0l4p"]
radius = 10.4089
[sub_resource type="SpriteFrames" id="SpriteFrames_va6xu"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": null
}, {
"duration": 1.0,
"texture": null
}, {
"duration": 1.0,
"texture": ExtResource("7_dr88a")
}, {
"duration": 1.0,
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}, {
"duration": 1.0,
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}, {
"duration": 1.0,
"texture": ExtResource("10_dyy7c")
}, {
"duration": 1.0,
"texture": null
}],
"loop": false,
"name": &"splash",
"speed": 12.0
}]
[node name="Button" type="Node2D"]
script = ExtResource("1_fkyus")
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(1.38, 1.316)
scale = Vector2(0.267899, 0.255474)
sprite_frames = SubResource("SpriteFrames_leuex")
[node name="Area2D" type="Area2D" parent="."]
@ -113,6 +154,12 @@ collision_mask = 2
scale = Vector2(4.74125, 4.84)
shape = SubResource("CircleShape2D_l0l4p")
[node name="Splash" type="AnimatedSprite2D" parent="."]
position = Vector2(1, 31)
scale = Vector2(0.348624, 0.348624)
sprite_frames = SubResource("SpriteFrames_va6xu")
animation = &"splash"
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
[connection signal="area_entered" from="Area2D" to="." method="_on_area_2d_area_entered"]
[connection signal="area_exited" from="Area2D" to="." method="_on_area_2d_area_exited"]

View File

@ -1,21 +1,25 @@
extends Node2D
signal enemy_attacked
@export var color:Color
func button_pressed():
queue_free()
$AnimatedSprite2D.play("defeated_3")
func _on_first_timer_timeout() -> void:
scale = Vector2(1.2,1.2)
func _process(delta: float) -> void:
$AnimatedSprite2D.modulate=color
func _on_second_timer_timeout() -> void:
scale = Vector2(1.4,1.4)
func _ready() -> void:
$AnimatedSprite2D.play("new_animation")
$AnimatedSprite2D.play("attack")
func flip_animation():
scale.y = -scale.y
func _on_animated_sprite_2d_animation_finished() -> void:
if($AnimatedSprite2D.animation == "attack"):
enemy_attacked.emit()
queue_free()

View File

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}, {
"duration": 2.0,
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}, {
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}],
"loop": false,
"name": &"attack",
"speed": 9.0
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"frames": [],
"loop": true,
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@ -16,16 +63,58 @@ animations = [{
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"loop": false,
"name": &"new_animation",
@ -33,8 +122,11 @@ animations = [{
}]
[node name="Enemy" type="Node2D" groups=["enemy_group"]]
z_index = 10
y_sort_enabled = true
position = Vector2(10, 9)
script = ExtResource("1_t2xh1")
color = Color(0.610846, 0.557314, 0.897917, 1)
[node name="Icon" type="Sprite2D" parent="."]
visible = false
@ -51,9 +143,10 @@ one_shot = true
autostart = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(-22, -55)
position = Vector2(-66, -21)
scale = Vector2(0.282227, 0.282227)
sprite_frames = SubResource("SpriteFrames_5w8q8")
animation = &"new_animation"
animation = &"defeated_4"
[connection signal="timeout" from="FirstTimer" to="." method="_on_first_timer_timeout"]
[connection signal="timeout" from="SecondTimer" to="." method="_on_second_timer_timeout"]

15
camera_2d.gd Normal file
View File

@ -0,0 +1,15 @@
extends Camera2D
@export var randomStrength = 30.0
var shake_strenght = 0.0
var shake_fade = 5.0
func apply_shake():
shake_strenght = randomStrength
func _process(delta):
if shake_strenght > 0:
shake_strenght = lerpf(shake_strenght, 0, shake_fade * delta)
offset=randomOffset()
func randomOffset():
return Vector2(randf_range(-shake_strenght, shake_strenght),randf_range(-shake_strenght, shake_strenght))

21
game.gd
View File

@ -3,29 +3,29 @@ extends Node2D
const MAX_HEALTH = 100.0
const RECOVERY_RATE = 10.0
const BAD_PRESS_DAMAGE = 20.0
const MAX_ENEMIES = 3
const MAX_ENEMIES = 4
const INIT_COLOR = Color(1,0,0,0)
var health = MAX_HEALTH
var spawn_interval = 1.5
var interval_step = 0.05
var max_out = 0.7
var spawn_interval = 0.8
var interval_step = 0.1
var max_out = 0.8
var player_score = 0
var first_time = true
var game_active = false
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_accept"):
$SpawnTimer.paused = false
start_game()
func _ready() -> void:
$Dialog.start()
func start_game():
game_active = true
$SpawnTimer.start()
change_red_button()
first_time = false
@ -45,14 +45,17 @@ func _process(delta: float) -> void:
%DamageColorOverlay.color = new_color
if health < 5:
$SpawnTimer.paused =true
game_active = false
func bad_press():
health = maxf(health - BAD_PRESS_DAMAGE, 0)
spawn_interval -= interval_step
$Camera2D.apply_shake()
func ate():
health = maxf(health - BAD_PRESS_DAMAGE, 0)
spawn_interval += interval_step
$Camera2D.apply_shake()
func red_button_press():
health = 0
@ -91,7 +94,7 @@ func _on_spawn_timer_timeout() -> void:
return
func on_enemy_killed():
player_score+=1
print_debug(player_score)
$CanvasLayer/Label.text = str(player_score)
func _on_dialog_dialogue_over() -> void:

View File

@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://decsef3jj3lt5"]
[gd_scene load_steps=6 format=3 uid="uid://decsef3jj3lt5"]
[ext_resource type="Script" path="res://game.gd" id="1_bhcvq"]
[ext_resource type="PackedScene" uid="uid://bhvihrt8dipll" path="res://Scenes/Button/button.tscn" id="1_j4pve"]
[ext_resource type="PackedScene" uid="uid://du2jgrreaylhr" path="res://Scenes/dialog.tscn" id="3_s0nfr"]
[ext_resource type="Script" path="res://camera_2d.gd" id="4_u8t00"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_sesmb"]
size = Vector2(995, 433.534)
@ -27,6 +28,20 @@ offset_bottom = 654.0
scale = Vector2(1.00712, 1.00483)
color = Color(0.623529, 0.14902, 0.184314, 0.592157)
[node name="Label" type="Label" parent="CanvasLayer"]
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -86.0
offset_right = 86.0
offset_bottom = 99.0
grow_horizontal = 2
size_flags_horizontal = 8
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 40
text = "0"
horizontal_alignment = 1
[node name="A" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
position = Vector2(872, 515)
input_name = "A"
@ -63,9 +78,9 @@ input_name = "X"
color_mix = Color(0, 0.424825, 0.812361, 1)
[node name="B" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
position = Vector2(954, 422)
position = Vector2(984, 425)
input_name = "B"
color_mix = Color(0.735073, 0.468616, 3.85046e-07, 1)
color_mix = Color(0.74, 0, 0.0123331, 1)
[node name="SpawnArea" type="Area2D" parent="."]
scale = Vector2(1, 1.02189)
@ -81,5 +96,10 @@ wait_time = 0.5
[node name="Dialog" parent="." instance=ExtResource("3_s0nfr")]
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(574, 326)
script = ExtResource("4_u8t00")
randomStrength = 10.0
[connection signal="timeout" from="SpawnTimer" to="." method="_on_spawn_timer_timeout"]
[connection signal="dialogue_over" from="Dialog" to="." method="_on_dialog_dialogue_over"]