extends Node2D const MAX_HEALTH = 100.0 const RECOVERY_RATE = 10.0 const BAD_PRESS_DAMAGE = 20.0 const INIT_COLOR = Color(1,0,0,0) var health = MAX_HEALTH func _process(delta: float) -> void: health = minf(health + RECOVERY_RATE * delta ,MAX_HEALTH) var new_color = Color(INIT_COLOR) new_color.a = 1 - health / MAX_HEALTH %DamageColorOverlay.color = new_color func bad_press(): health = maxf(health - BAD_PRESS_DAMAGE, 0) if(health == 0): print_debug("GAME OVER")