extends CanvasLayer @export_file("*.json") var d_file var dialogue = [] var dialog_step = 0 var is_dialog_active = false signal dialogue_over func skip(): visible = false dialogue_over.emit() func start_dialog_1(): visible = true is_dialog_active = true dialogue = load_dialogue() handle_dialog_change() func _unhandled_input(event: InputEvent) -> void: if !is_dialog_active: return if event.is_action_pressed("A"): if(dialog_step >= dialogue.size()-1): visible = false is_dialog_active = false dialogue_over.emit() return dialog_step +=1 handle_dialog_change() func handle_dialog_change(): $Text.text = dialogue[dialog_step].text func load_dialogue(): var file = FileAccess.open(d_file, FileAccess.READ) var content = JSON.parse_string(file.get_as_text()) return content