[gd_scene load_steps=10 format=3 uid="uid://decsef3jj3lt5"] [ext_resource type="Script" path="res://game.gd" id="1_bhcvq"] [ext_resource type="PackedScene" uid="uid://bhvihrt8dipll" path="res://Scenes/Button/button.tscn" id="1_j4pve"] [ext_resource type="Shader" path="res://game.gdshader" id="2_k6uao"] [ext_resource type="PackedScene" uid="uid://du2jgrreaylhr" path="res://Scenes/dialog.tscn" id="3_s0nfr"] [ext_resource type="Script" path="res://camera_2d.gd" id="4_u8t00"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_sesmb"] size = Vector2(995, 433.534) [sub_resource type="FastNoiseLite" id="FastNoiseLite_rpvun"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0s1i7"] seamless = true seamless_blend_skirt = 0.279 noise = SubResource("FastNoiseLite_rpvun") [sub_resource type="ShaderMaterial" id="ShaderMaterial_ob5l5"] shader = ExtResource("2_k6uao") shader_parameter/Transparency = 3.0 shader_parameter/Slow = 25.0 shader_parameter/Noise = SubResource("NoiseTexture2D_0s1i7") [node name="Game" type="Node2D"] process_mode = 3 script = ExtResource("1_bhcvq") [node name="Dialog" parent="." instance=ExtResource("3_s0nfr")] [node name="CanvasLayer" type="CanvasLayer" parent="."] layer = -1 follow_viewport_enabled = true [node name="BackgroundColor" type="ColorRect" parent="CanvasLayer"] z_index = -2 offset_right = 1150.0 offset_bottom = 650.0 [node name="DamageColorOverlay" type="ColorRect" parent="CanvasLayer"] unique_name_in_owner = true offset_right = 1152.0 offset_bottom = 654.0 scale = Vector2(1.00712, 1.00483) color = Color(0.623529, 0.14902, 0.184314, 0.592157) [node name="Label" type="Label" parent="CanvasLayer"] anchors_preset = 5 anchor_left = 0.5 anchor_right = 0.5 offset_left = -86.0 offset_right = 86.0 offset_bottom = 99.0 grow_horizontal = 2 size_flags_horizontal = 8 theme_override_colors/font_color = Color(0, 0, 0, 1) theme_override_font_sizes/font_size = 40 text = "0" horizontal_alignment = 1 [node name="Dialog2" parent="CanvasLayer" instance=ExtResource("3_s0nfr")] [node name="A" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")] position = Vector2(872, 515) input_name = "A" color_mix = Color(1.01075e-06, 0.583986, 0.337423, 1) [node name="DOWN" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")] position = Vector2(236, 515) input_name = "DOWN" color_mix = Color(1.01075e-06, 0.583986, 0.337423, 1) [node name="UP" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")] position = Vector2(236, 330) input_name = "UP" color_mix = Color(1.01075e-06, 0.583986, 0.337423, 1) [node name="RIGHT" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")] position = Vector2(334, 422) input_name = "RIGHT" color_mix = Color(1.01075e-06, 0.583986, 0.337423, 1) [node name="LEFT" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")] position = Vector2(143, 422) input_name = "LEFT" color_mix = Color(1.01075e-06, 0.583986, 0.337423, 1) [node name="Y" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")] position = Vector2(872, 330) input_name = "Y" color_mix = Color(0.917, 1, 0.17, 1) [node name="X" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")] position = Vector2(777, 422) input_name = "X" color_mix = Color(0, 0.424825, 0.812361, 1) [node name="B" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")] position = Vector2(984, 425) input_name = "B" color_mix = Color(0.74, 0, 0.0123331, 1) [node name="SpawnArea" type="Area2D" parent="."] visible = false scale = Vector2(1, 1.02189) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="SpawnArea"] position = Vector2(569.5, 378.233) shape = SubResource("RectangleShape2D_sesmb") debug_color = Color(0, 0.6, 0.701961, 0.14902) [node name="SpawnTimer" type="Timer" parent="."] wait_time = 0.5 [node name="Camera2D" type="Camera2D" parent="."] position = Vector2(574, 326) script = ExtResource("4_u8t00") randomStrength = 10.0 [node name="shader" type="ColorRect" parent="."] visible = false top_level = true material = SubResource("ShaderMaterial_ob5l5") offset_right = 1177.0 offset_bottom = 668.0 [connection signal="dialogue_over" from="Dialog" to="." method="_on_dialog_dialogue_over"] [connection signal="timeout" from="SpawnTimer" to="." method="_on_spawn_timer_timeout"]