ld56/Scenes/Worm/enemy.gd

22 lines
374 B
GDScript

extends Node2D
signal enemy_attacked
func button_pressed():
queue_free()
func _on_first_timer_timeout() -> void:
scale = Vector2(1.2,1.2)
func _on_second_timer_timeout() -> void:
scale = Vector2(1.4,1.4)
func _ready() -> void:
$AnimatedSprite2D.play("new_animation")
func _on_animated_sprite_2d_animation_finished() -> void:
enemy_attacked.emit()
queue_free()