50 lines
1.6 KiB
GDScript
50 lines
1.6 KiB
GDScript
extends StaticBody2D
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@export var input_name = ""
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const ENEMY = preload("res://enemy.tscn")
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const DISTANCE = 40
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func _unhandled_input(event: InputEvent) -> void:
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if(event.is_action_pressed(input_name)):
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print_debug(input_name)
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$AnimatedSprite2D.play("pressed")
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var children = get_children(false)
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var was_valid_input = false
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for a in children:
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if(a.has_method("button_pressed")):
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a.button_pressed()
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was_valid_input = true
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if(!was_valid_input):
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if get_parent().has_method("bad_press"):
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get_parent().bad_press()
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func _on_spawn_tick_timeout() -> void:
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spawn_enemy()
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func spawn_enemy():
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if get_children().any(func (a:Node):return a.has_method("button_pressed")):
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return
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elif(randi_range(0,1)==1):
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var enemy = ENEMY.instantiate()
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print_debug(randf_range(0.0, 2.0) * PI)
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add_child(enemy)
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enemy.global_position = global_position
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enemy.global_rotation=randf_range(0, 2 * PI)
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enemy.look_at(global_position)
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enemy.enemy_attacked.connect(enemy_attacked)
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func enemy_attacked():
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#TODO: check for collisions
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global_position = get_random_position()
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func get_random_position():
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var area2d:CollisionShape2D = get_parent().get_node(^"SpawnArea/CollisionShape2D")
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var xa = area2d.shape.get_rect().position.x
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var ya = area2d.global_position.y
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# collison shape position is in the center of the shape :(( it took me too long to figure that out
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var x = randi_range(area2d.global_position.x + area2d.shape.get_rect().position.x, area2d.global_position.x + area2d.shape.get_rect().end.x)
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var y = randi_range(area2d.global_position.y + area2d.shape.get_rect().position.y, area2d.global_position.y + area2d.shape.get_rect().end.y)
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return Vector2(x,y)
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