ld56/button.gd

50 lines
1.6 KiB
GDScript

extends StaticBody2D
@export var input_name = ""
const ENEMY = preload("res://enemy.tscn")
const DISTANCE = 40
func _unhandled_input(event: InputEvent) -> void:
if(event.is_action_pressed(input_name)):
print_debug(input_name)
$AnimatedSprite2D.play("pressed")
var children = get_children(false)
var was_valid_input = false
for a in children:
if(a.has_method("button_pressed")):
a.button_pressed()
was_valid_input = true
if(!was_valid_input):
if get_parent().has_method("bad_press"):
get_parent().bad_press()
func _on_spawn_tick_timeout() -> void:
spawn_enemy()
func spawn_enemy():
if get_children().any(func (a:Node):return a.has_method("button_pressed")):
return
elif(randi_range(0,1)==1):
var enemy = ENEMY.instantiate()
print_debug(randf_range(0.0, 2.0) * PI)
add_child(enemy)
enemy.global_position = global_position
enemy.global_rotation=randf_range(0, 2 * PI)
enemy.look_at(global_position)
enemy.enemy_attacked.connect(enemy_attacked)
func enemy_attacked():
#TODO: check for collisions
global_position = get_random_position()
func get_random_position():
var area2d:CollisionShape2D = get_parent().get_node(^"SpawnArea/CollisionShape2D")
var xa = area2d.shape.get_rect().position.x
var ya = area2d.global_position.y
# collison shape position is in the center of the shape :(( it took me too long to figure that out
var x = randi_range(area2d.global_position.x + area2d.shape.get_rect().position.x, area2d.global_position.x + area2d.shape.get_rect().end.x)
var y = randi_range(area2d.global_position.y + area2d.shape.get_rect().position.y, area2d.global_position.y + area2d.shape.get_rect().end.y)
return Vector2(x,y)