ld56/Scenes/Worm/enemy.gd

37 lines
790 B
GDScript

extends Node2D
signal enemy_attacked
@export var color:Color
func button_pressed():
$AnimatedSprite2D.play("defeated_3")
func _process(delta: float) -> void:
$AnimatedSprite2D.modulate=color
#$AnimatedHack.modulate = color
func _ready() -> void:
$AnimatedSprite2D.play("attack")
func mirror():
scale.x = -scale.x
func _on_animated_sprite_2d_animation_finished() -> void:
if($AnimatedSprite2D.animation == "attack"):
enemy_attacked.emit()
$AnimatedSprite2D.play("attack_2")
return
match $AnimatedSprite2D.animation:
"attack_2":
$AnimatedHack.play("default")
$AnimatedHack.visible = true
$AnimatedSprite2D.visible = false
"defeated_3", "defeated_2", "defeated_4":
queue_free()
return
func _on_animated_hack_animation_finished() -> void:
queue_free()