ld56/game.gdshader
2024-10-06 21:08:32 +02:00

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//Shader by: Jordancjb (https://linktr.ee/jordancjb)
//Licensed under Creative Commons 0, Use as you like c:
shader_type canvas_item;
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
//Noise Texture
uniform sampler2D Noise;
//Settings
uniform float Transparency = 4.0;
uniform float Slow = 25.0;
//Shader Code
void fragment() {
COLOR = texture(SCREEN_TEXTURE, SCREEN_UV) * texture(Noise, texture(Noise, UV).xy + cos(TIME) / Slow) / Transparency;
}