ld56/game.gd
2024-10-05 22:09:04 +02:00

62 lines
1.5 KiB
GDScript

extends Node2D
const MAX_HEALTH = 100.0
const RECOVERY_RATE = 10.0
const BAD_PRESS_DAMAGE = 20.0
const MAX_ENEMIES = 3
const INIT_COLOR = Color(1,0,0,0)
var health = MAX_HEALTH
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_accept"):
$SpawnTimer.paused = false
func _ready() -> void:
change_red_button()
func _process(delta: float) -> void:
health = minf(health + RECOVERY_RATE * delta ,MAX_HEALTH)
var new_color = Color(INIT_COLOR)
new_color.a = 1 - health / MAX_HEALTH
%DamageColorOverlay.color = new_color
if health < 5:
$SpawnTimer.paused =true
func bad_press():
health = maxf(health - BAD_PRESS_DAMAGE, 0)
func red_button_press():
health = 0
func change_red_button():
var buttons = get_tree().get_nodes_in_group("button_group")
var index = -1
if buttons.filter(func (n: Node): return n.red_button).size() > 0:
var old_red_button = buttons.filter(func (n: Node): return n.red_button)[0]
old_red_button.set_red_button(false)
index = buttons.find(old_red_button)
var r = randi_range(0, buttons.size()-1)
while (r == index):
r= randi_range(0, buttons.size()-1)
buttons[r].set_red_button(true)
func _on_spawn_timer_timeout() -> void:
var buttons = get_tree().get_nodes_in_group("button_group")
var enemies_to_spawn = randi_range(1, MAX_ENEMIES)
while (enemies_to_spawn > 0):
var button = buttons[randi_range(0, buttons.size()-1)]
if button.has_method("get_has_enemy"):
if button.get_has_enemy():
enemies_to_spawn -=1
continue
button.spawn_enemy()
enemies_to_spawn -=1
return