fishtank/src/NPCs/ooze.gd

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GDScript3
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extends KinematicBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
const MOVEMENT_VECTORS = [
Vector2.UP,
Vector2.RIGHT,
Vector2.DOWN,
Vector2.LEFT
]
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
var movement = MOVEMENT_VECTORS[randi() % 4]
move_and_collide(movement * 2)
pass
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func _on_Hitbox_area_entered(area):
pass # Replace with function body.
func _on_Hurtbox_area_entered(area):
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$Hurtbox/death.play()
pass # Replace with function body.
func _on_death_finished():
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queue_free()
pass # Replace with function body.