quality-control/Assets/Scripts/Magnet.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Magnet : MonoBehaviour
{
Rigidbody _rb;
Rigidbody rb { get { if (!_rb) _rb = GetComponent<Rigidbody>(); return _rb; } }
public float strength = 100;
private void OnTriggerStay(Collider other)
{
var otherRb = other.attachedRigidbody;
if (otherRb && otherRb.isKinematic == false)
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{
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if (!otherRb.GetComponent<Product>())
{
return;
}
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Vector3 dir = otherRb.position - transform.position;
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float dirSq = Vector3.SqrMagnitude(dir);
float forceMagnitude = strength * (1.0f / dirSq);
Vector3 force = dir.normalized * forceMagnitude;
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otherRb.AddForce(-force);
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if (rb)
rb.AddForce(force);
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}
}
}