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Working magnet and crane AI
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7
Assets/Prefabs/sliding_crane.prefab.meta
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Normal file
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71
Assets/Scripts/CranePickDrop.cs
Normal file
71
Assets/Scripts/CranePickDrop.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CranePickDrop : MonoBehaviour
|
||||
{
|
||||
public SlidingCrane crane;
|
||||
public Magnet magnet;
|
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public Transform dropTarget;
|
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|
||||
public Rigidbody handlingBody;
|
||||
|
||||
public float magnetStrength;
|
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|
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public enum State
|
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{
|
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Idle,
|
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Catching,
|
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Tansporting,
|
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Finished,
|
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}
|
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|
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public State state;
|
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public void OnTriggerEnterSignalReceived(EnterTriggerSender sender)
|
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{
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var otherRb = sender.triggeredCollider.attachedRigidbody;
|
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|
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if (otherRb && otherRb.isKinematic == false && state == State.Idle)
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{
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handlingBody = otherRb;
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state = State.Catching;
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}
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}
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public void OnTriggerExitSignalReceived(EnterTriggerSender sender)
|
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{
|
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var otherRb = sender.triggeredCollider;
|
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}
|
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|
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void Start()
|
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{
|
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magnetStrength = magnet.strength;
|
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}
|
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|
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void Update()
|
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{
|
||||
if (state == State.Catching)
|
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{
|
||||
Debug.Assert(handlingBody, this);
|
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|
||||
magnet.strength = magnetStrength;
|
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|
||||
crane.testTgt = handlingBody.transform;
|
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if (Vector3.Distance(handlingBody.position, magnet.transform.position) < 1f)
|
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{
|
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crane.testTgt = dropTarget;
|
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state = State.Tansporting;
|
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}
|
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}
|
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|
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else if (state == State.Tansporting)
|
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{
|
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if (magnet.IsCloseToPlanar(dropTarget))
|
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{
|
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magnet.strength = 0;
|
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state = State.Idle;
|
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}
|
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}
|
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}
|
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}
|
11
Assets/Scripts/CranePickDrop.cs.meta
Normal file
11
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Normal file
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26
Assets/Scripts/EnterTriggerSender.cs
Normal file
26
Assets/Scripts/EnterTriggerSender.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
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|
||||
public class EnterTriggerSender : MonoBehaviour
|
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{
|
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public UnityEvent onEnterEvent;
|
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public UnityEvent onExitEvent;
|
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|
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public Collider triggeredCollider;
|
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|
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private void OnTriggerEnter(Collider other)
|
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{
|
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Debug.Log("Entered: " + other.name);
|
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triggeredCollider = other;
|
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onEnterEvent.Invoke();
|
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}
|
||||
|
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private void OnTriggerExit(Collider other)
|
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{
|
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Debug.Log("Exited: " + other.name);
|
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triggeredCollider = other;
|
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onExitEvent.Invoke();
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}
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}
|
11
Assets/Scripts/EnterTriggerSender.cs.meta
Normal file
11
Assets/Scripts/EnterTriggerSender.cs.meta
Normal file
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@ -13,14 +13,16 @@ public class Magnet : MonoBehaviour
|
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{
|
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var otherRb = other.attachedRigidbody;
|
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|
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if(otherRb)
|
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if (otherRb)
|
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{
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Vector3 dir = otherRb.position - rb.position;
|
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Vector3 dir = otherRb.position - transform.position;
|
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float dirSq = Vector3.SqrMagnitude(dir);
|
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float force = strength * (1.0f / dirSq);
|
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|
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otherRb.AddForce(-dir * force);
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rb.AddForce(dir * force);
|
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if (rb)
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rb.AddForce(dir * force);
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}
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}
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}
|
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|
@ -17,15 +17,10 @@ public class SlidingCrane : MonoBehaviour
|
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public Transform testTgt;
|
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public Vector3 target;
|
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|
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void Start()
|
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{
|
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yMotion.AccelerateTo(1);
|
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xMotion.AccelerateTo(1);
|
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}
|
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|
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void Update()
|
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{
|
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target = testTgt.position;
|
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if (testTgt)
|
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target = testTgt.position;
|
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|
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Vector3 localTarget = transform.InverseTransformPoint(target);
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xMotion.Update(Time.deltaTime);
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@ -34,7 +29,6 @@ public class SlidingCrane : MonoBehaviour
|
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Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
|
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|
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float xTgt = Mathf.InverseLerp(-xRange, xRange, targetPlanar.x);
|
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Debug.Log(xTgt);
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float yTgt = Mathf.InverseLerp(0, yRange, targetPlanar.y);
|
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xMotion.AccelerateTo(xTgt);
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|
21
Assets/Scripts/Utils/DistanceExtension.cs
Normal file
21
Assets/Scripts/Utils/DistanceExtension.cs
Normal file
@ -0,0 +1,21 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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public static class DistanceExtension
|
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{
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public static Vector2 Planar(this Vector3 vector)
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{
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return new Vector2(vector.x, vector.z);
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}
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public static bool IsCloseTo(this Component c1, Component c2, float range = 1f)
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{
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return Vector3.Distance(c1.transform.position, c2.transform.position) < range;
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}
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public static bool IsCloseToPlanar(this Component c1, Component c2, float range = 1f)
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{
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return Vector2.Distance(c1.transform.position.Planar(), c2.transform.position.Planar()) < range;
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}
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}
|
11
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Loading…
Reference in New Issue
Block a user