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22 lines
628 B
C#
22 lines
628 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class DistanceExtension
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{
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public static Vector2 Planar(this Vector3 vector)
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{
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return new Vector2(vector.x, vector.z);
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}
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public static bool IsCloseTo(this Component c1, Component c2, float range = 1f)
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{
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return Vector3.Distance(c1.transform.position, c2.transform.position) < range;
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}
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public static bool IsCloseToPlanar(this Component c1, Component c2, float range = 1f)
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{
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return Vector2.Distance(c1.transform.position.Planar(), c2.transform.position.Planar()) < range;
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}
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}
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