quality-control/Assets/Scripts/Products/ProductDescription.cs

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using System;
using UnityEngine;
using Random = UnityEngine.Random;
[CreateAssetMenu(fileName = "New Product Description", menuName = "Data/Product Description", order = 0)]
public class ProductDescription : ScriptableObject
{
[Serializable]
public struct Product
{
public GameObject Prefab;
[Range(0,100)]
public int Probability;
}
public Product[] Products;
public GameObject GetRandomProduct()
{
float randomValue = Random.value;
float sum = 0;
for (var i = 0; i < Products.Length; i++)
{
var product = Products[i];
sum += product.Probability / 100f;
if (randomValue <= sum)
{
return product.Prefab;
}
}
return null;
}
}