2024-08-16 23:09:01 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ConveyorBelt : MonoBehaviour
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{
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2024-08-17 08:57:32 +00:00
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Rigidbody _rb;
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Rigidbody rb { get { if (!_rb) _rb = GetComponent<Rigidbody>(); return _rb; } }
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2024-08-16 23:09:01 +00:00
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public float speed = 1;
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2024-08-17 08:57:32 +00:00
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Vector3 startPosition;
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2024-08-16 23:09:01 +00:00
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2024-08-17 09:34:12 +00:00
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float scrollingTextureProgress = 0;
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public float scrollingTextureSpeedMult = 1;
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public Renderer scrollingTextureRenderer;
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2024-08-17 08:57:32 +00:00
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private void Start()
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2024-08-16 23:09:01 +00:00
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{
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2024-08-17 08:57:32 +00:00
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startPosition = rb.position;
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2024-08-18 20:01:23 +00:00
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scrollingTextureSpeedMult = -0.1625f * speed;
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2024-08-17 08:57:32 +00:00
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}
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2024-08-16 23:09:01 +00:00
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2024-08-17 08:57:32 +00:00
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private void FixedUpdate()
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{
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rb.position = startPosition;
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Vector3 targetSpeed = speed * transform.forward;
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rb.MovePosition(rb.position + targetSpeed * Time.deltaTime);
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2024-08-16 23:09:01 +00:00
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}
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2024-08-17 09:34:12 +00:00
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private void Update()
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{
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if(scrollingTextureRenderer)
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{
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scrollingTextureProgress += Time.deltaTime * speed * scrollingTextureSpeedMult;
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scrollingTextureRenderer.material.SetTextureOffset("_MainTex",
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new Vector2(0, scrollingTextureProgress));
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}
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}
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2024-08-16 23:09:01 +00:00
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}
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