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Conveyor belt first tryout - incomplete
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Assets/Scenes/test_conveyor_belt.unity
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556
Assets/Scenes/test_conveyor_belt.unity
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7
Assets/Scenes/test_conveyor_belt.unity.meta
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7
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27
Assets/Scripts/ConveyorBelt.cs
Normal file
27
Assets/Scripts/ConveyorBelt.cs
Normal file
@ -0,0 +1,27 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ConveyorBelt : MonoBehaviour
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{
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public float speed = 1;
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List<ContactPoint> contactPoints = new List<ContactPoint>();
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private void OnCollisionStay(Collision collision)
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{
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Vector3 targetSpeed = speed * Vector3.forward;
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Vector3 vel = collision.relativeVelocity;
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int count = collision.GetContacts(contactPoints);
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if (collision.rigidbody)
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{
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for (int i = 0; i < count; i++)
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{
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}
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}
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}
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}
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11
Assets/Scripts/ConveyorBelt.cs.meta
Normal file
11
Assets/Scripts/ConveyorBelt.cs.meta
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Loading…
Reference in New Issue
Block a user