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Models and prefabs for boxed up items.
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m_ObjectHideFlags: 0
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@ -66,7 +66,7 @@ GameObject:
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- component: {fileID: 6036007508636776569}
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- component: {fileID: 4275785426082247918}
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- component: {fileID: 8393139001085453593}
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- component: {fileID: 7230423446829384199}
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- component: {fileID: 1452030678369129413}
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m_Layer: 0
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m_Name: Produced E
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m_TagString: Untagged
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@ -152,7 +152,7 @@ MonoBehaviour:
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Prefab: {fileID: 5823832367352199241}
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- DefectType: 1024
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Prefab: {fileID: 6807509591159707237}
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--- !u!114 &7230423446829384199
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--- !u!114 &1452030678369129413
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@ -161,7 +161,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 3486484010427172590}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: cf9152fd8b7951445bef5e6f0778fd53, type: 3}
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m_Script: {fileID: 11500000, guid: 3f1ba88558d742b9a6f1c78794058aba, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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manager: {fileID: 0}
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|
90
Assets/Scripts/Machines/DoubleConverter.cs
Normal file
90
Assets/Scripts/Machines/DoubleConverter.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DoubleConverter: MonoBehaviour, IResetable
|
||||
{
|
||||
public ProductSpawner Spawner;
|
||||
public List<Product> inputProducts;
|
||||
|
||||
public ProductType expectedReagent;
|
||||
public Transform outputPoint;
|
||||
public ProductType conversionProduct;
|
||||
|
||||
public int CurrentHealth;
|
||||
public int MaxHealth;
|
||||
|
||||
public float conversionDuration = 5f;
|
||||
private float _conversionTimer;
|
||||
|
||||
public Transform refuseLauncher;
|
||||
public float launchPower = 10f;
|
||||
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var product = other.GetComponentInParent<Product>();
|
||||
|
||||
if (product)
|
||||
{
|
||||
product.gameObject.SetActive(false);
|
||||
inputProducts.Add(product);
|
||||
}
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
ResetMachine();
|
||||
}
|
||||
|
||||
public void ResetMachine()
|
||||
{
|
||||
_conversionTimer = conversionDuration;
|
||||
CurrentHealth = MaxHealth;
|
||||
|
||||
inputProducts.Clear();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (CurrentHealth <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (inputProducts.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_conversionTimer <= 0f)
|
||||
{
|
||||
var currentProduct = inputProducts[0];
|
||||
|
||||
if (inputProducts[0].Type == expectedReagent)
|
||||
{
|
||||
Spawner.SpawnProduct(conversionProduct);
|
||||
inputProducts.RemoveAt(0);
|
||||
Destroy(currentProduct);
|
||||
}
|
||||
else
|
||||
{
|
||||
Expel(inputProducts[0]);
|
||||
inputProducts.RemoveAt(0);
|
||||
}
|
||||
|
||||
_conversionTimer = conversionDuration;
|
||||
}
|
||||
|
||||
_conversionTimer -= Time.deltaTime;
|
||||
}
|
||||
|
||||
private void Expel(Product product)
|
||||
{
|
||||
product.transform.position = refuseLauncher.position;
|
||||
product.transform.rotation = refuseLauncher.rotation;
|
||||
|
||||
product.gameObject.SetActive(true);
|
||||
|
||||
product.GetComponent<Rigidbody>().velocity = launchPower * refuseLauncher.forward;
|
||||
}
|
||||
}
|
3
Assets/Scripts/Machines/DoubleConverter.cs.meta
Normal file
3
Assets/Scripts/Machines/DoubleConverter.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
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guid: 21ca672126964be89347e6086e077f6b
|
||||
timeCreated: 1724019415
|
Loading…
Reference in New Issue
Block a user