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https://github.com/nothke/quality-control.git
synced 2024-11-12 22:03:42 +00:00
Item spawn update.
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@ -262,6 +262,67 @@ Transform:
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value: Produced E
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@ -1142,6 +1203,10 @@ PrefabInstance:
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propertyPath: ProductionPhases.Array.data[0].TotalSpawnCount
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@ -2809,7 +2874,7 @@ PrefabInstance:
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@ -4249,7 +4314,7 @@ PrefabInstance:
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@ -4284,3 +4349,4 @@ SceneRoots:
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- {fileID: 54662197}
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@ -22,6 +22,8 @@ public class HammerableRigidbody: RigidbodyInteractable
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}
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var clip = product.Type.SelectClip(product.Defect != DefectType.None);
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NAudio.Play(clip, transform.position);
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clip.Play(
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transform.position,
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Random.Range(0.8f, 1.2f));
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}
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}
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@ -62,7 +62,7 @@ public class Converter: MonoBehaviour, IResetable
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if (inputProducts[0].Type == expectedReagent)
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{
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Spawner.SpawnProduct(conversionProduct);
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Spawner.SpawnProduct(conversionProduct, currentProduct.Defect);
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inputProducts.RemoveAt(0);
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Destroy(currentProduct);
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}
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@ -1,14 +1,17 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class DoubleConverter: MonoBehaviour, IResetable
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{
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public ProductSpawner Spawner;
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public List<Product> inputProducts;
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public List<Product> inputTypeOne;
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public List<Product> inputTypeTwo;
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public List<Product> refuse;
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public ProductType expectedReagent;
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public Transform outputPoint;
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public ProductType expectedReagentA;
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public ProductType expectedReagentB;
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public ProductType conversionProduct;
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public int CurrentHealth;
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@ -18,16 +21,25 @@ public class DoubleConverter: MonoBehaviour, IResetable
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private float _conversionTimer;
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public Transform refuseLauncher;
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public float launchPower = 10f;
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public float launchPower = 5f;
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public void OnTriggerEnter(Collider other)
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{
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var product = other.GetComponentInParent<Product>();
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if (product)
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product.gameObject.SetActive(false);
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if (product.Type == expectedReagentA)
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{
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product.gameObject.SetActive(false);
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inputProducts.Add(product);
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inputTypeOne.Add(product);
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}
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else if (product.Type == expectedReagentB)
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{
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inputTypeTwo.Add(product);
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}
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else
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{
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refuse.Add(product);
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}
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}
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@ -41,7 +53,9 @@ public class DoubleConverter: MonoBehaviour, IResetable
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_conversionTimer = conversionDuration;
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CurrentHealth = MaxHealth;
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inputProducts.Clear();
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inputTypeOne.Clear();
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inputTypeTwo.Clear();
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refuse.Clear();
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}
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public void Update()
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@ -51,25 +65,30 @@ public class DoubleConverter: MonoBehaviour, IResetable
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return;
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}
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if (inputProducts.Count == 0)
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if (refuse.Count == 0 && inputTypeOne.Count == 0 && inputTypeTwo.Count == 0)
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{
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return;
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}
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if (_conversionTimer <= 0f)
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{
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var currentProduct = inputProducts[0];
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if (inputProducts[0].Type == expectedReagent)
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if (refuse.Count > 0)
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{
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Spawner.SpawnProduct(conversionProduct);
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inputProducts.RemoveAt(0);
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Destroy(currentProduct);
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Expel(refuse[0]);
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refuse.RemoveAt(0);
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_conversionTimer = conversionDuration;
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return;
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}
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else
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if (inputTypeOne.Count > 0 && inputTypeTwo.Count > 0)
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{
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Expel(inputProducts[0]);
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inputProducts.RemoveAt(0);
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DefectType defectType = inputTypeOne[0].Defect & inputTypeTwo[0].Defect;
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inputTypeOne.RemoveAt(0);
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inputTypeTwo.RemoveAt(0);
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Spawner.SpawnProduct(conversionProduct, defectType);
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return;
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}
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_conversionTimer = conversionDuration;
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@ -16,4 +16,15 @@ public class ProductSpawner: MonoBehaviour
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ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation);
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}
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public void SpawnProduct(ProductType type, DefectType defect)
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{
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var randomIndex = Random.Range(0, PossibleOrientations.Count);
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var randomOrientation = PossibleOrientations[randomIndex];
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var rotation = Quaternion.AngleAxis(Random.Range(yRotation.x, yRotation.y), Vector3.up) *
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randomOrientation.rotation;
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ProductType.SpawnProduct(type, defect, transform, randomOrientation.position, rotation);
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}
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}
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@ -27,6 +27,13 @@ public class ProductType : ScriptableObject
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newProduct.ApplyDefect(type.SelectDefect());
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}
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public static void SpawnProduct(ProductType type, DefectType defect, Transform parent, Vector3 position, Quaternion rotation)
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{
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var newProduct = Instantiate(type.Prefab, position, rotation, parent);
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newProduct.Type = type;
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newProduct.ApplyDefect(defect);
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}
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public DefectType SelectDefect()
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{
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float randomValue = Random.Range(0, 100);
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