Item spawn update.

This commit is contained in:
Daniel Tyomin 2024-08-19 00:26:03 +02:00
parent b58dc516e1
commit 1b0cf8d159
6 changed files with 127 additions and 22 deletions

View File

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@ -1142,6 +1203,10 @@ PrefabInstance:
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View File

@ -22,6 +22,8 @@ public class HammerableRigidbody: RigidbodyInteractable
} }
var clip = product.Type.SelectClip(product.Defect != DefectType.None); var clip = product.Type.SelectClip(product.Defect != DefectType.None);
NAudio.Play(clip, transform.position); clip.Play(
transform.position,
Random.Range(0.8f, 1.2f));
} }
} }

View File

@ -62,7 +62,7 @@ public class Converter: MonoBehaviour, IResetable
if (inputProducts[0].Type == expectedReagent) if (inputProducts[0].Type == expectedReagent)
{ {
Spawner.SpawnProduct(conversionProduct); Spawner.SpawnProduct(conversionProduct, currentProduct.Defect);
inputProducts.RemoveAt(0); inputProducts.RemoveAt(0);
Destroy(currentProduct); Destroy(currentProduct);
} }

View File

@ -1,14 +1,17 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization;
public class DoubleConverter: MonoBehaviour, IResetable public class DoubleConverter: MonoBehaviour, IResetable
{ {
public ProductSpawner Spawner; public ProductSpawner Spawner;
public List<Product> inputProducts; public List<Product> inputTypeOne;
public List<Product> inputTypeTwo;
public List<Product> refuse;
public ProductType expectedReagent; public ProductType expectedReagentA;
public Transform outputPoint; public ProductType expectedReagentB;
public ProductType conversionProduct; public ProductType conversionProduct;
public int CurrentHealth; public int CurrentHealth;
@ -18,16 +21,25 @@ public class DoubleConverter: MonoBehaviour, IResetable
private float _conversionTimer; private float _conversionTimer;
public Transform refuseLauncher; public Transform refuseLauncher;
public float launchPower = 10f; public float launchPower = 5f;
public void OnTriggerEnter(Collider other) public void OnTriggerEnter(Collider other)
{ {
var product = other.GetComponentInParent<Product>(); var product = other.GetComponentInParent<Product>();
if (product)
{
product.gameObject.SetActive(false); product.gameObject.SetActive(false);
inputProducts.Add(product);
if (product.Type == expectedReagentA)
{
inputTypeOne.Add(product);
}
else if (product.Type == expectedReagentB)
{
inputTypeTwo.Add(product);
}
else
{
refuse.Add(product);
} }
} }
@ -41,7 +53,9 @@ public class DoubleConverter: MonoBehaviour, IResetable
_conversionTimer = conversionDuration; _conversionTimer = conversionDuration;
CurrentHealth = MaxHealth; CurrentHealth = MaxHealth;
inputProducts.Clear(); inputTypeOne.Clear();
inputTypeTwo.Clear();
refuse.Clear();
} }
public void Update() public void Update()
@ -51,25 +65,30 @@ public class DoubleConverter: MonoBehaviour, IResetable
return; return;
} }
if (inputProducts.Count == 0) if (refuse.Count == 0 && inputTypeOne.Count == 0 && inputTypeTwo.Count == 0)
{ {
return; return;
} }
if (_conversionTimer <= 0f) if (_conversionTimer <= 0f)
{ {
var currentProduct = inputProducts[0]; if (refuse.Count > 0)
if (inputProducts[0].Type == expectedReagent)
{ {
Spawner.SpawnProduct(conversionProduct); Expel(refuse[0]);
inputProducts.RemoveAt(0); refuse.RemoveAt(0);
Destroy(currentProduct); _conversionTimer = conversionDuration;
return;
} }
else
if (inputTypeOne.Count > 0 && inputTypeTwo.Count > 0)
{ {
Expel(inputProducts[0]); DefectType defectType = inputTypeOne[0].Defect & inputTypeTwo[0].Defect;
inputProducts.RemoveAt(0);
inputTypeOne.RemoveAt(0);
inputTypeTwo.RemoveAt(0);
Spawner.SpawnProduct(conversionProduct, defectType);
return;
} }
_conversionTimer = conversionDuration; _conversionTimer = conversionDuration;

View File

@ -16,4 +16,15 @@ public class ProductSpawner: MonoBehaviour
ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation); ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation);
} }
public void SpawnProduct(ProductType type, DefectType defect)
{
var randomIndex = Random.Range(0, PossibleOrientations.Count);
var randomOrientation = PossibleOrientations[randomIndex];
var rotation = Quaternion.AngleAxis(Random.Range(yRotation.x, yRotation.y), Vector3.up) *
randomOrientation.rotation;
ProductType.SpawnProduct(type, defect, transform, randomOrientation.position, rotation);
}
} }

View File

@ -27,6 +27,13 @@ public class ProductType : ScriptableObject
newProduct.ApplyDefect(type.SelectDefect()); newProduct.ApplyDefect(type.SelectDefect());
} }
public static void SpawnProduct(ProductType type, DefectType defect, Transform parent, Vector3 position, Quaternion rotation)
{
var newProduct = Instantiate(type.Prefab, position, rotation, parent);
newProduct.Type = type;
newProduct.ApplyDefect(defect);
}
public DefectType SelectDefect() public DefectType SelectDefect()
{ {
float randomValue = Random.Range(0, 100); float randomValue = Random.Range(0, 100);