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Vuk 2024-08-18 17:59:31 +02:00
commit 340affb9b9
79 changed files with 9169 additions and 1189 deletions

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@ -0,0 +1,17 @@
using UnityEngine;
public class ConstantRotation: MonoBehaviour
{
public Vector3 Axis = Vector3.up;
public float RotationRate = 1f;
public void Update()
{
var rotation = transform.rotation;
var delta = Quaternion.AngleAxis(RotationRate * Time.deltaTime, Axis);
transform.SetPositionAndRotation(transform.position, rotation * delta);
}
}

View File

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View File

@ -52,6 +52,7 @@ public class CranePickDrop : MonoBehaviour
if (state == State.Catching) if (state == State.Catching)
{ {
Debug.Assert(handlingBody, this); Debug.Assert(handlingBody, this);
Debug.Assert(magnet, this);
magnet.strength = magnetStrength; magnet.strength = magnetStrength;

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
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@ -0,0 +1,25 @@
using Nothke.Interaction;
using Nothke.Interaction.Items;
using UnityEngine;
public class HammerRepair: Interactable
{
public override void Use(InteractionController im)
{
if (im.hands.item == null)
{
base.Use(im);
return;
}
var product = GetComponentInChildren<Product>();
if (!product)
{
return;
}
var clip = product.Type.SelectClip(product.Defect != DefectType.None);
NAudio.Play(clip, transform.position);
}
}

View File

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@ -0,0 +1,25 @@
using Nothke.Interaction;
using Nothke.Interaction.Items;
using UnityEngine;
public class HammerableRigidbody: RigidbodyInteractable
{
public override void Use(InteractionController im)
{
if (im.hands.item == null)
{
base.Use(im);
return;
}
var product = GetComponentInChildren<Product>();
if (!product)
{
return;
}
var clip = product.Type.SelectClip(product.Defect != DefectType.None);
NAudio.Play(clip, transform.position);
}
}

View File

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timeCreated: 1723987695

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@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LineAttachEnd : MonoBehaviour
{
public Transform anchor;
LineRenderer _line;
LineRenderer line { get { if (!_line) _line = GetComponent<LineRenderer>(); return _line; } }
private void Start()
{
line.useWorldSpace = true;
}
void Update()
{
line.SetPosition(0, transform.position);
line.SetPosition(1, anchor.position);
}
}

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@ -10,8 +10,10 @@ public class Converter: MonoBehaviour
public Transform outputPoint; public Transform outputPoint;
public ProductType conversionProduct; public ProductType conversionProduct;
public bool isBroken; public int CurrentHealth;
public float conversionTime = 5f; public int MaxHealth;
public float conversionDuration = 5f;
private float _conversionTimer; private float _conversionTimer;
public Transform refuseLauncher; public Transform refuseLauncher;
@ -28,9 +30,15 @@ public class Converter: MonoBehaviour
} }
} }
public void Start()
{
_conversionTimer = conversionDuration;
CurrentHealth = MaxHealth;
}
public void Update() public void Update()
{ {
if (isBroken) if (CurrentHealth <= 0)
{ {
return; return;
} }
@ -56,7 +64,7 @@ public class Converter: MonoBehaviour
inputProducts.RemoveAt(0); inputProducts.RemoveAt(0);
} }
_conversionTimer = conversionTime; _conversionTimer = conversionDuration;
} }
_conversionTimer -= Time.deltaTime; _conversionTimer -= Time.deltaTime;

View File

@ -9,18 +9,11 @@ public class ProductReceiver : MonoBehaviour
public int normalProductCount; public int normalProductCount;
public int defectiveProductCount; public int defectiveProductCount;
private void OnCollisionEnter(Collision collision) private void OnTriggerEnter(Collider otherCollider)
{ {
var rb = collision.rigidbody; var product = otherCollider.GetComponentInParent<Product>();
if (!rb) if (product != null)
{
return;
}
//enteredBodies.Add(rb);
if (rb.TryGetComponent(out Product product))
{ {
if (product.Defect != DefectType.None) if (product.Defect != DefectType.None)
{ {
@ -31,7 +24,7 @@ public class ProductReceiver : MonoBehaviour
normalProductCount++; normalProductCount++;
} }
Destroy(rb.gameObject); Destroy(product.gameObject);
} }
} }
} }

View File

@ -5,19 +5,20 @@ using UnityEngine.Events;
public class StationaryDefectDetector : MonoBehaviour public class StationaryDefectDetector : MonoBehaviour
{ {
public UnityEvent AlarmEvent;
[Range(0, 100)]
public int FalsePositiveChance;
[Range(0, 100)]
public int FalseNegativeChance;
public List<Product> _knownProducts; public List<Product> _knownProducts;
public AudioClip goodSound;
public AudioClip badSound;
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
if (other.TryGetComponent(out Product product)) var product = other.GetComponentInParent<Product>();
if (product == null)
{ {
return;
}
if (_knownProducts.Contains(product)) if (_knownProducts.Contains(product))
{ {
return; return;
@ -25,25 +26,7 @@ public class StationaryDefectDetector : MonoBehaviour
_knownProducts.Add(product); _knownProducts.Add(product);
if (product.Defect == DefectType.None) NAudio.Play(product.Defect == DefectType.None ? goodSound : badSound, transform.position);
{
var falseNegativeRoll = Random.Range(0, 100);
if (falseNegativeRoll > FalseNegativeChance)
{
AlarmEvent.Invoke();
}
}
else
{
var falsePositiveRoll = Random.Range(0, 100);
if (falsePositiveRoll < FalsePositiveChance)
{
AlarmEvent.Invoke();
}
}
}
} }
private void OnTriggerExit(Collider other) private void OnTriggerExit(Collider other)

View File

@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class DefectMaterialVisualizer: MonoBehaviour, IDefectVisualizer public class DefectMaterialVisualizer : MonoBehaviour, IDefectVisualizer
{ {
public MeshRenderer MeshRenderer; public MeshRenderer MeshRenderer;
@ -16,14 +16,16 @@ public class DefectMaterialVisualizer: MonoBehaviour, IDefectVisualizer
public void VisualizeDefect(DefectType defectType) public void VisualizeDefect(DefectType defectType)
{ {
var materials = MeshRenderer.sharedMaterials;
for (var i = 0; i < supportedDefects.Count; i++) for (var i = 0; i < supportedDefects.Count; i++)
{ {
if (!defectType.HasFlag(supportedDefects[i])) if (defectType.HasFlag(supportedDefects[i]))
{ {
continue; materials[i + 1] = null;
}
} }
MeshRenderer.materials[i] = GameAssets.Instance.MissingMaterial; MeshRenderer.sharedMaterials = materials;
}
} }
} }

View File

@ -15,6 +15,9 @@ public class ProductType : ScriptableObject
public int Probability; public int Probability;
} }
public AudioClip[] normalClips;
public AudioClip[] defectiveClips;
public DefectProbability[] DefectProbabilities; public DefectProbability[] DefectProbabilities;
public static void SpawnProduct(ProductType type, Transform origin) public static void SpawnProduct(ProductType type, Transform origin)
@ -42,4 +45,13 @@ public class ProductType : ScriptableObject
return DefectType.None; return DefectType.None;
} }
public AudioClip SelectClip(bool defective)
{
var clips = defective ? defectiveClips : normalClips;
int index = Random.Range(0, clips.Length);
return clips[index];
}
} }

View File

@ -18,16 +18,16 @@ public class SlidingCrane : MonoBehaviour
public Transform testTgt; public Transform testTgt;
public Vector3 target; public Vector3 target;
public Rigidbody craneRail ; public Transform cradleTransform;
public Rigidbody cradleRb;
private void Start() private void Start()
{ {
target = transform.position; target = transform.position;
xMotion.progress = 0.5f;
} }
void Update() void FixedUpdate()
{ {
if (testTgt) if (testTgt)
target = testTgt.position; target = testTgt.position;
@ -44,12 +44,14 @@ public class SlidingCrane : MonoBehaviour
yMotion.AccelerateTo(yTgt); yMotion.AccelerateTo(yTgt);
float x = Mathf.Lerp(-xRange, xRange, xMotion.progress); float x = Mathf.Lerp(-xRange, xRange, xMotion.progress);
float y = yMotion.progress * yRange; float y = yMotion.progress * yRange - 3;
xMotion.Update(Time.deltaTime); xMotion.Update(Time.deltaTime);
yMotion.Update(Time.deltaTime); yMotion.Update(Time.deltaTime);
yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange); yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
xTransform.localPosition = new Vector3(x, 0, 0); xTransform.localPosition = new Vector3(x, 0, 0);
//cradleRb.MovePosition(cradleTransform.position);
} }
} }

View File

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